
Luckily for the gamer that doesn’t have the patience to slowly build up a budget to build the city of their dreams, Cities: Skylines comes with three mods built-in. Games Cities: Skylines Genres IndieSimulationStrategy Platforms PCMacSteamLinux Tags mods. Tweak or bug fix from marking you like you're using cheat codes.


Sure you have enough money allocated toward making sure the city. Some of the essential mods, like unlimited ore and oil, have been. You have to choose to turn it on, but it's there. There's actually an Unlimited Money mod built into the base game.

I tend to delay the police station on my side.Īnd try to always keep a nice +6k money in the bank. I tend to drop elementary as soon as I unlock, but again that is personal playstyle. and yes they indeed need to be connected to your waterpipes anyway.Īs for schools. So accept them, but be careful with them. and then we have polluted ground and sick cims.īut on some maps. how many of us falled to that lonely water tower we totally forgot when relocating that incinerator, or expanding or creatin a new industry zone. water pumps are on the long run cheaper to maintain. so then later on, it's really a playstyle choice. already on noise contact, but still manageable. but there is a difference between near and close (or too close.) I tend to always keep between 8 to 10 squares between residentials and high density commercials, and that's the closest honnestly. So to be more precise, having shops near residentials is still a good idea. just to break up the heights and the buildings looks. so I like to drop here and there 1 or 2 isolated low density commercial near homes anyway. so unlike some others I would still be rely on hospitals for maybe those noise sick cims, but that still is along normal lines.

So even if it's good to keep that in mind, I admit beeing one always playing on the thin line with noise. Well even if I agree with Bob about commercials and noise, low density commercials do generate far less noise than high density.
